Little Cup
Only Not Fully Evolved (NFE) creatures that can be obtained at Level 5 or lower allowed. This metagame is separate from the main tiers, and thus has its own rules and clauses that need to be adhered to. Click a pokemon's picture to go to its page.
Clauses that apply to Uranium Little Cup:
- All UCC-Wide Clauses
- Nuclear Clause
- Soft Baton Pass Clause
Players cannot use the following moves:
- Dragon Rage
- Sonic Boom
- Belly Drum
Clauses that apply to Uranium Little Cup:
- All UCC-Wide Clauses
- Nuclear Clause
- Soft Baton Pass Clause
Players cannot use the following moves:
- Dragon Rage
- Sonic Boom
- Belly Drum
Orchynx
Orchynx has a good balance of stats for a Little Cup pokemon, but faces problems in Fire and Fighting coverage being commonplace in the metagame. When it has a good matchup, though, it can be a very difficult special tank to break.
Orchynx has a good balance of stats for a Little Cup pokemon, but faces problems in Fire and Fighting coverage being commonplace in the metagame. When it has a good matchup, though, it can be a very difficult special tank to break.
Raptorch
Raptorch faces competition from Flager, which it shares many of its stats and movepool choices with. If you can live with giving up 2 points of Speed though, you get a very strong STAB Earthquake or Earth Power and unique Special coverage moves for your trouble.
Raptorch faces competition from Flager, which it shares many of its stats and movepool choices with. If you can live with giving up 2 points of Speed though, you get a very strong STAB Earthquake or Earth Power and unique Special coverage moves for your trouble.
Eletux
Eletux is one of the rare pokemon with the moves Scald and Haze and has a unique tying offensively and defensively. Competition for the bulky water type slot on teams is fierce, though, so Eletux often loses its spot on teams to other pokemon.
Eletux is one of the rare pokemon with the moves Scald and Haze and has a unique tying offensively and defensively. Competition for the bulky water type slot on teams is fierce, though, so Eletux often loses its spot on teams to other pokemon.
Chyinmunk
As the resident Route 1 rodent pokemon, Chyinmunk doesn't have much reason to be used in a serious capacity. If you do use it though, it has...Pickup and Quick Feet I guess? Both abilities are able to be used by other pokemon you'd likely think of first, though.
As the resident Route 1 rodent pokemon, Chyinmunk doesn't have much reason to be used in a serious capacity. If you do use it though, it has...Pickup and Quick Feet I guess? Both abilities are able to be used by other pokemon you'd likely think of first, though.
Birbie
This round birb might not be able to use Moody, but it's still able to hit like a freight train with its Analytic STAB moves and Flash Cannon. It can be surprisingly hard to switch into this pokemon's attacks consistently without a strong resist. Which also gives it plenty of chances to Defog away hazards when played smartly.
This round birb might not be able to use Moody, but it's still able to hit like a freight train with its Analytic STAB moves and Flash Cannon. It can be surprisingly hard to switch into this pokemon's attacks consistently without a strong resist. Which also gives it plenty of chances to Defog away hazards when played smartly.
Cubbug
Cubbug is precious, Cubbug is life. Cubbug is also surprisingly bulky when holding an Eviolite, and is just as capable of laying down Sticky Web as its evolutions. Less reliable recovery, a worse defensive typing, and fewer utility options make it harder to use, though.
Cubbug is precious, Cubbug is life. Cubbug is also surprisingly bulky when holding an Eviolite, and is just as capable of laying down Sticky Web as its evolutions. Less reliable recovery, a worse defensive typing, and fewer utility options make it harder to use, though.
Barewl
Barewl is the sole Steel type in Little Cup that takes neutral damage from both Nuclear moves and Fire moves. It's also the proud owner of the highest Defense stat in the metagame and is one of the rare Rapid Spin users. Sturdy helps ensure it's able to do its assigned job on the team, but its HP is slightly too high to pull off the Sturdyjuice combination without decreasing its level and its typing leaves it with crippling quadruple weaknesses to Fighting and Ground moves.
Barewl is the sole Steel type in Little Cup that takes neutral damage from both Nuclear moves and Fire moves. It's also the proud owner of the highest Defense stat in the metagame and is one of the rare Rapid Spin users. Sturdy helps ensure it's able to do its assigned job on the team, but its HP is slightly too high to pull off the Sturdyjuice combination without decreasing its level and its typing leaves it with crippling quadruple weaknesses to Fighting and Ground moves.
Grozard
As Arena Trap is not banned in Little Cup, Grozard is more than happy to utilize the Ability to carve itself a niche in the metagame, trapping Ground weak targets and eliminating them with its choice of Earthquake or Earth Power. After it's done its trapping job, it can still act as a revenge killer of slower targets thanks to its great 19 speed or use the trapping as an opportunity to use utility options like Knock Off and Stealth Rock during perfectly engineered matchups.
As Arena Trap is not banned in Little Cup, Grozard is more than happy to utilize the Ability to carve itself a niche in the metagame, trapping Ground weak targets and eliminating them with its choice of Earthquake or Earth Power. After it's done its trapping job, it can still act as a revenge killer of slower targets thanks to its great 19 speed or use the trapping as an opportunity to use utility options like Knock Off and Stealth Rock during perfectly engineered matchups.
Tonemy
With a blazing fast 20 max speed, Tonemy is the fastest pokemon in the metagame. It's also the only Poison type that's naturally immune to Ground type moves thanks to Levitate, and it has many, many, many utility moves it can use to harass and cripple its opponents.
With a blazing fast 20 max speed, Tonemy is the fastest pokemon in the metagame. It's also the only Poison type that's naturally immune to Ground type moves thanks to Levitate, and it has many, many, many utility moves it can use to harass and cripple its opponents.
Dunsparce
With the highest HP in the metagame and the combination of a pure Normal typing Glare, Coil, Agility, Headbutt, and Serene Grace, Dunsparce is a menace against unprepared teams that lack strong Paralysis absorbers and/or Fighting types with enough raw power to OHKO the burrower before it has set up and started sweeping.
With the highest HP in the metagame and the combination of a pure Normal typing Glare, Coil, Agility, Headbutt, and Serene Grace, Dunsparce is a menace against unprepared teams that lack strong Paralysis absorbers and/or Fighting types with enough raw power to OHKO the burrower before it has set up and started sweeping.
Fortog
Fortog, much like Eletux, is a bulky Water type with access to Haze. Also similar to Eletux, it can utilize its defensive typing to uniquely check certain pokemon that other bulky Waters struggle with (Fighting and Fairy types in this case). And once again similar to Eletux, Fortog finds there's a lot of competition in the role of Bulky Water in LC, and thus has not been used very frequently so far.
Fortog, much like Eletux, is a bulky Water type with access to Haze. Also similar to Eletux, it can utilize its defensive typing to uniquely check certain pokemon that other bulky Waters struggle with (Fighting and Fairy types in this case). And once again similar to Eletux, Fortog finds there's a lot of competition in the role of Bulky Water in LC, and thus has not been used very frequently so far.
Magikarp
Untiered, lol
Untiered, lol
Magikarp-Nuclear
Even more Untiered, lolololol
Even more Untiered, lolololol
Feleng
Feleng is a strong Normal type attacker, but it finds itself outclassed in the role by even more powerful and significantly bulkier Normal types that exist in the metagame.
Feleng is a strong Normal type attacker, but it finds itself outclassed in the role by even more powerful and significantly bulkier Normal types that exist in the metagame.
Feleng-Mystery
Unless you want to gamble and laugh when you end up hitting the opponent with a very powerful Present attack, this form of Feleng doesn't offer any distinct advantages over the normal one.
Unless you want to gamble and laugh when you end up hitting the opponent with a very powerful Present attack, this form of Feleng doesn't offer any distinct advantages over the normal one.
Mankey
Mankey is a fast Fighting type, clocking in at 17 speed and packing powerful moves in Close Combat and U-Turn. It finds itself in direct competition with the more powerful Jackdeary, though, so be sure that if you're using this pokemon, it's providing something to your team that Jackdeary cannot.
Mankey is a fast Fighting type, clocking in at 17 speed and packing powerful moves in Close Combat and U-Turn. It finds itself in direct competition with the more powerful Jackdeary, though, so be sure that if you're using this pokemon, it's providing something to your team that Jackdeary cannot.
Owten
Owten has two main options when it comes to its sets: Serene Grace Paraflinching with Air Slash and Sky Fall, or Tinted Lens attacking sets utilizing powerful Hyper Voices. Additional utility and setup options like Trick, U-Turn, and Nasty Plot are also available.
Owten has two main options when it comes to its sets: Serene Grace Paraflinching with Air Slash and Sky Fall, or Tinted Lens attacking sets utilizing powerful Hyper Voices. Additional utility and setup options like Trick, U-Turn, and Nasty Plot are also available.
Owten-Mystery
As this form of Owten is unable to use any of the species' most important level up and egg moves, it's not recommended you use it in this metagame.
As this form of Owten is unable to use any of the species' most important level up and egg moves, it's not recommended you use it in this metagame.
Lotad
Loatad has a unique typing, but absolutely laughable stats. It's hard to justify using it over another Water or Grass type with a significantly higher BST than it.
Loatad has a unique typing, but absolutely laughable stats. It's hard to justify using it over another Water or Grass type with a significantly higher BST than it.
Smore
As a Bug type with access to Fire moves and a decent Special Attack stat, Smore's harder to check with some Steel type pokemon than you might think at first. Unlike its kin, it even has Knock Off. A lack of strong special Bug STAB and rather low stats in every other area make it hard to justify using though.
As a Bug type with access to Fire moves and a decent Special Attack stat, Smore's harder to check with some Steel type pokemon than you might think at first. Unlike its kin, it even has Knock Off. A lack of strong special Bug STAB and rather low stats in every other area make it hard to justify using though.
Brailip
In a tier with so many bulky Water types vying for the same teamslot, Brailip struggles to stand out. An awkward typing that leaves it extra vulnerable to Knock Off makes it difficult to justify over the Waters that can actually stomach taking one in a pinch. It does, however, have access to Trick and some setup moves, so it can still do some things that other Water types cannot.
In a tier with so many bulky Water types vying for the same teamslot, Brailip struggles to stand out. An awkward typing that leaves it extra vulnerable to Knock Off makes it difficult to justify over the Waters that can actually stomach taking one in a pinch. It does, however, have access to Trick and some setup moves, so it can still do some things that other Water types cannot.
Ekans
Very similar to Smogon's Little Cup tiers, Ekans finds itself in an awkward position as a Coil booster in Uranium Little Cup. Here, though, that's mainly due to the existence of Dunsparce as a generally superior one, so Ekans has to leverage its Poison typing against Fighting and Fairy types and access to abilities that help it set up to make itself stand out.
Very similar to Smogon's Little Cup tiers, Ekans finds itself in an awkward position as a Coil booster in Uranium Little Cup. Here, though, that's mainly due to the existence of Dunsparce as a generally superior one, so Ekans has to leverage its Poison typing against Fighting and Fairy types and access to abilities that help it set up to make itself stand out.
Tancoon
Tancoon utilizes strong ailities in Guts and Tough Claws to boost its STAB Knock Off, causing carnage and chaos just by clicking the moves that deal the most damage. A chipped opponent's too fast for it though? No problem, just use Sudden Strike!
Tancoon utilizes strong ailities in Guts and Tough Claws to boost its STAB Knock Off, causing carnage and chaos just by clicking the moves that deal the most damage. A chipped opponent's too fast for it though? No problem, just use Sudden Strike!
Tancoon-Mystery
This version of Tancoon is significantly weaker than the base form since it's locked into using the Run Away Ability (and a Jolly Nature), cutting its damage output by a good 30-50%. What do you get for taking such a huge DPS loss? Access to Extreme Speed instead of Sudden Strike, that's what. It's not that much stronger than a Tough Claws Sudden Strike though, so there's little reason to use Extreme Speed Tancoon in Little Cup unless you really need strong Normal type priority for some reason.
This version of Tancoon is significantly weaker than the base form since it's locked into using the Run Away Ability (and a Jolly Nature), cutting its damage output by a good 30-50%. What do you get for taking such a huge DPS loss? Access to Extreme Speed instead of Sudden Strike, that's what. It's not that much stronger than a Tough Claws Sudden Strike though, so there's little reason to use Extreme Speed Tancoon in Little Cup unless you really need strong Normal type priority for some reason.
Sponee
As a bug type with Water and Ice type coverage, Sponee isn't as bothered by Rock, Ground, Fire, and Flying types as its kin tend to be. Access to Sticky Web and strong special Bug STAB in bug Buzz helps it stand out from the other Elemental Bugs, but its stats aren't particularly impressive in any one area either.
As a bug type with Water and Ice type coverage, Sponee isn't as bothered by Rock, Ground, Fire, and Flying types as its kin tend to be. Access to Sticky Web and strong special Bug STAB in bug Buzz helps it stand out from the other Elemental Bugs, but its stats aren't particularly impressive in any one area either.
Pahar
As a Fire/Flying type with Flame Body, Pahar works as a fine check to various Grass, Fire, Fighting, and Fairy type pokemon, especially if they make contact with it. The typing leaves it vulnerable to strong coverage moves and Stealth Rocks however, so it doesn't fit on every team.
As a Fire/Flying type with Flame Body, Pahar works as a fine check to various Grass, Fire, Fighting, and Fairy type pokemon, especially if they make contact with it. The typing leaves it vulnerable to strong coverage moves and Stealth Rocks however, so it doesn't fit on every team.
Pahar-Nuclear
Nuclear Pahar has one job in Little Cup: spam Nuclear Wind as much as possible, and KO the Steel types that can take it with its STAB Fire moves. Despite having generally lower stats than Xenomite, the STAB on Fire moves makes a big difference when trying to check it defensively. And much like its evolutions in tiered play, KOing it with contact moves is dangerous, as it can leave attackers with burns from Flame Body.
Nuclear Pahar has one job in Little Cup: spam Nuclear Wind as much as possible, and KO the Steel types that can take it with its STAB Fire moves. Despite having generally lower stats than Xenomite, the STAB on Fire moves makes a big difference when trying to check it defensively. And much like its evolutions in tiered play, KOing it with contact moves is dangerous, as it can leave attackers with burns from Flame Body.
Comite
Comite is an unfortunate case of a genderless pokemon whose movepool was kneecapped quite severely in Little Cup. It's a Special Attacker, but it has no Special Rock type moves to speak of at level 5, leaving it with no STAB moves that it can use effectively. This means it's left with trying to fill more utility based roles early in a game, reserving damage dealing for specific matchups with coverage moves. On more Hyper Offensive structures, though, it can still set Screens and Explode, and Sturdy provides a measure of security that allows it to do so safely.
Comite is an unfortunate case of a genderless pokemon whose movepool was kneecapped quite severely in Little Cup. It's a Special Attacker, but it has no Special Rock type moves to speak of at level 5, leaving it with no STAB moves that it can use effectively. This means it's left with trying to fill more utility based roles early in a game, reserving damage dealing for specific matchups with coverage moves. On more Hyper Offensive structures, though, it can still set Screens and Explode, and Sturdy provides a measure of security that allows it to do so safely.
Comite-Mystery
Well well well, would you look at that...this Mystery Gift is actually a huge boon to Comite's usability in Little Cup, as it has an actually usable STAB move in Gemstone Glimmer. It still can't use any of its level up moves and it's locked to using Trace for its ability, but it's already in a better spot than its base form if you aren't using a Sturdy set to set up Screens.
Well well well, would you look at that...this Mystery Gift is actually a huge boon to Comite's usability in Little Cup, as it has an actually usable STAB move in Gemstone Glimmer. It still can't use any of its level up moves and it's locked to using Trace for its ability, but it's already in a better spot than its base form if you aren't using a Sturdy set to set up Screens.
Mareep
Mareep has many of the same problems in Uranium Little Cup that it does in Smogon's version of the metagame: low stats, competition from other Electric type pokemon, and competition from other pokemon able to set screens or use Heal Bell.
Mareep has many of the same problems in Uranium Little Cup that it does in Smogon's version of the metagame: low stats, competition from other Electric type pokemon, and competition from other pokemon able to set screens or use Heal Bell.
Baashaun
Unlike Mareep, Baashaun has a unique type combination with a spammable STAB Knock Off and a super strong High Jump Kick. Combining a Choice Scarf or Sticky Web with it is a recipe for big, relatively spammable damage.
Unlike Mareep, Baashaun has a unique type combination with a spammable STAB Knock Off and a super strong High Jump Kick. Combining a Choice Scarf or Sticky Web with it is a recipe for big, relatively spammable damage.
Baashaun-Mystery
Without access to High Jump Kick and a speed boosting nature, there's little reason to use the Mystery form over the normal one.
Without access to High Jump Kick and a speed boosting nature, there's little reason to use the Mystery form over the normal one.
Tricwe
Tricwe is the elemental bug with Electric attacks, Tail Glow, and Swords Dance. It also has an impressive 17 Speed and Attack, making it the most offensively capable of the three Elemental Bugs. All of its other stats are fairly low, however, making it a difficult to use glass cannon.
Tricwe is the elemental bug with Electric attacks, Tail Glow, and Swords Dance. It also has an impressive 17 Speed and Attack, making it the most offensively capable of the three Elemental Bugs. All of its other stats are fairly low, however, making it a difficult to use glass cannon.
Costraw
Little Cup
Little Cup
Lunapup
Little Cup
Little Cup
Lunapup-Mystery
Little Cup
Little Cup
Minyan
Little Cup
Little Cup
Minyan-Mystery
Little Cup
Little Cup
Buizel
Little Cup
Little Cup
Modrille
Little Cup
Little Cup
Cocaran
Little Cup
Little Cup
Cocaran-Mystery
Little Cup
Little Cup
Corsola
Little Cup
Little Cup
Corsola-Mystery
Little Cup
Little Cup
Tubjaw
Little Cup
Little Cup
Cassnail
Little Cup
Little Cup
Cassnail-Mystery
Little Cup
Little Cup
Nupin
Little Cup
Little Cup
Nupin-Mystery
Little Cup
Little Cup
Cottonee
Little Cup
Little Cup
Misdreavus
Little Cup
Little Cup
Glaslug
Little Cup
Little Cup
Glaslug-Mystery
Little Cup
Little Cup
S51
Alpha
Alpha
S51-Mystery
Alpha
Alpha
Paraudio
Little Cup
Little Cup
Flager
Little Cup
Little Cup
Chimical
Little Cup
Little Cup
Chimical-Mystery
Little Cup
Little Cup
Tikiki
Little Cup
Little Cup
Tikiki-Mystery
Little Cup
Little Cup
Unymph
Little Cup
Little Cup
Chicoatl
Little Cup
Little Cup
Snopach
Little Cup
Little Cup
Slothohm
Little Cup
Little Cup
Frynai
Little Cup
Little Cup
Selkid
Little Cup
Little Cup
Selkid-Mystery
Little Cup
Little Cup
Spritzee
Little Cup
Little Cup
Jackdeary
Little Cup
Little Cup
Jackdeary-Mystery
Little Cup
Little Cup
Eevee
Little Cup
Little Cup
Ratsy
Little Cup
Little Cup
Masking
Little Cup
Little Cup
Masking-Mystery
Little Cup
Little Cup
Chupacho
Little Cup
Little Cup
Linkite
Little Cup
Little Cup
Linkite-Mystery
Little Cup
Little Cup
Pufluff
Little Cup
Little Cup
Pufluff-Mystery
Little Cup
Little Cup
Colarva
Little Cup
Little Cup
Fafurr
Little Cup
Little Cup
Fafurr-Mystery
Little Cup
Little Cup
Shrimputy
Little Cup
Little Cup
Swabone
Little Cup
Little Cup
Jungore
Little Cup
Little Cup
Jungore-Mystery
Little Cup
Little Cup
Hagoop
Alpha
Alpha
Hagoop-Mystery
Alpha
Alpha
Xenomite
Xenomite is a dangerous revenge killer, cleaner, and wallbreaker in Little Cup. With an above average 17 speed, respectable bulk, and spammable STAB moves backed by good coverage and utility, the only things it needs to make progress are free turns and good hazard removal.
Xenomite is a dangerous revenge killer, cleaner, and wallbreaker in Little Cup. With an above average 17 speed, respectable bulk, and spammable STAB moves backed by good coverage and utility, the only things it needs to make progress are free turns and good hazard removal.
Minicorn
Little Cup
Little Cup
Luxi
Little Cup
Little Cup
Luxi-Mystery
Little Cup
Little Cup
Sheebit
Little Cup
Little Cup
Sheebit-Mystery
Little Cup
Little Cup
Volchik
Little Cup
Little Cup
Volchik-Mystery
Little Cup
Little Cup
Devimp
Little Cup
Little Cup
Devimp-Mystery
Little Cup
Little Cup